Trends and controversies

Hsinchun Chen, Yulei Zhang

Research output: Contribution to journalArticle

2 Citations (Scopus)

Abstract

The rich social media data generated in virtual worlds has important implications for business, education, social science, and society at large. Similarly, massively multiplayer online games (MMOGs) have become increasingly popular and have online communities comprising tens of millions of players. They serve as unprecedented tools for theorizing about and empirically modeling the social and behavioral dynamics of individuals, groups, and networks within large communities. Some technologists consider virtual worlds and MMOGs to be likely candidates to become the Web 3.0. AI can play a significant role, from multiagent avatar research and immersive virtual interface design to virtual world and MMOG Web mining and computational social science modeling. This issue includes articles with research examples from distinguished experts in social science and computer science. Each article presents a unique research framework, computational methods, and selected results.

Original languageEnglish (US)
Article number5714206
Pages (from-to)80-89
Number of pages10
JournalIEEE Intelligent Systems
Volume26
Issue number1
DOIs
StatePublished - Jan 2011
Externally publishedYes

Fingerprint

Social sciences
Computational methods
Computer science
Education
Industry

Keywords

  • AI
  • Intelligent systems
  • massively multiplayer online games
  • social media
  • virtual worlds

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Networks and Communications

Cite this

Trends and controversies. / Chen, Hsinchun; Zhang, Yulei.

In: IEEE Intelligent Systems, Vol. 26, No. 1, 5714206, 01.2011, p. 80-89.

Research output: Contribution to journalArticle

Chen, Hsinchun ; Zhang, Yulei. / Trends and controversies. In: IEEE Intelligent Systems. 2011 ; Vol. 26, No. 1. pp. 80-89.
@article{7c96a2b9b8944f508954f64f9eeb0658,
title = "Trends and controversies",
abstract = "The rich social media data generated in virtual worlds has important implications for business, education, social science, and society at large. Similarly, massively multiplayer online games (MMOGs) have become increasingly popular and have online communities comprising tens of millions of players. They serve as unprecedented tools for theorizing about and empirically modeling the social and behavioral dynamics of individuals, groups, and networks within large communities. Some technologists consider virtual worlds and MMOGs to be likely candidates to become the Web 3.0. AI can play a significant role, from multiagent avatar research and immersive virtual interface design to virtual world and MMOG Web mining and computational social science modeling. This issue includes articles with research examples from distinguished experts in social science and computer science. Each article presents a unique research framework, computational methods, and selected results.",
keywords = "AI, Intelligent systems, massively multiplayer online games, social media, virtual worlds",
author = "Hsinchun Chen and Yulei Zhang",
year = "2011",
month = "1",
doi = "10.1109/MIS.2011.21",
language = "English (US)",
volume = "26",
pages = "80--89",
journal = "IEEE Intelligent Systems",
issn = "1541-1672",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
number = "1",

}

TY - JOUR

T1 - Trends and controversies

AU - Chen, Hsinchun

AU - Zhang, Yulei

PY - 2011/1

Y1 - 2011/1

N2 - The rich social media data generated in virtual worlds has important implications for business, education, social science, and society at large. Similarly, massively multiplayer online games (MMOGs) have become increasingly popular and have online communities comprising tens of millions of players. They serve as unprecedented tools for theorizing about and empirically modeling the social and behavioral dynamics of individuals, groups, and networks within large communities. Some technologists consider virtual worlds and MMOGs to be likely candidates to become the Web 3.0. AI can play a significant role, from multiagent avatar research and immersive virtual interface design to virtual world and MMOG Web mining and computational social science modeling. This issue includes articles with research examples from distinguished experts in social science and computer science. Each article presents a unique research framework, computational methods, and selected results.

AB - The rich social media data generated in virtual worlds has important implications for business, education, social science, and society at large. Similarly, massively multiplayer online games (MMOGs) have become increasingly popular and have online communities comprising tens of millions of players. They serve as unprecedented tools for theorizing about and empirically modeling the social and behavioral dynamics of individuals, groups, and networks within large communities. Some technologists consider virtual worlds and MMOGs to be likely candidates to become the Web 3.0. AI can play a significant role, from multiagent avatar research and immersive virtual interface design to virtual world and MMOG Web mining and computational social science modeling. This issue includes articles with research examples from distinguished experts in social science and computer science. Each article presents a unique research framework, computational methods, and selected results.

KW - AI

KW - Intelligent systems

KW - massively multiplayer online games

KW - social media

KW - virtual worlds

UR - http://www.scopus.com/inward/record.url?scp=79951872846&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=79951872846&partnerID=8YFLogxK

U2 - 10.1109/MIS.2011.21

DO - 10.1109/MIS.2011.21

M3 - Article

AN - SCOPUS:79951872846

VL - 26

SP - 80

EP - 89

JO - IEEE Intelligent Systems

JF - IEEE Intelligent Systems

SN - 1541-1672

IS - 1

M1 - 5714206

ER -