Hexagonal polyomino weak (1,2)-achievement games

Research output: Contribution to journalArticle

5 Citations (Scopus)

Abstract

A version of polyomino achievement games is studied, in which the first player marks one cell and the second player marks two cells at each move. All polyominos but one on an infinite 2-dimensional hexagonal board are characterized to be weak winners or losers.

Original languageEnglish (US)
Pages (from-to)579-585
Number of pages7
JournalActa Cybernetica
Volume16
Issue number4
StatePublished - 2004

Fingerprint

Polyomino
Hexagon
Game
Cell

Keywords

  • Achievement game
  • Animal
  • Polyomino

ASJC Scopus subject areas

  • Hardware and Architecture
  • Software
  • Computational Theory and Mathematics
  • Theoretical Computer Science

Cite this

Hexagonal polyomino weak (1,2)-achievement games. / Sieben, Nandor.

In: Acta Cybernetica, Vol. 16, No. 4, 2004, p. 579-585.

Research output: Contribution to journalArticle

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