Gaming personality and game dynamics in online discussion instructions

Chih-Hsiung Tu, Cherng Jyh Yen, Laura E Sujo-Montes, Gayle A. Roberts

Research output: Contribution to journalArticle

3 Citations (Scopus)

Abstract

Gamification is the use of game mechanics to drive game-like engagements and actions. It applies game mechanics, dynamics and frameworks to promote desired learning behaviours. Positive and effective gamification could enhance learning and engage learners in more social and context-rich decision-making for problem-solving in learning tasks. Effective gamification design should understand the game personalities of learners, social engagement styles, and intrinsic- and extrinsic-motivated user styles initially and evaluate and select appropriate game mechanics, game dynamics, to create ideal gamification instructions. The research question this study investigated is: How will four types of gaming personalities (i.e. Explorer, Socialiser, Killer and Achiever) predict the level of game dynamics in online discussion environments? This study concluded that examining how gaming personalities relate to game dynamics in a gamified online discussion instruction is not sufficient to design effective gamification. It suggests future studies in game instructions should focus on the relationships between game dynamics, gamification contexts, gaming personalities or preferences, dynamic gaming engagement styles, etc.

Original languageEnglish (US)
Pages (from-to)155-172
Number of pages18
JournalEducational Media International
Volume52
Issue number3
DOIs
StatePublished - Jul 3 2015

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personality
mechanic
instruction
Mechanics
learning behavior
learning
decision making
Decision making

Keywords

  • game dynamics
  • game mechanics
  • gamification
  • gaming personality
  • online discussion

ASJC Scopus subject areas

  • Education
  • Communication

Cite this

Gaming personality and game dynamics in online discussion instructions. / Tu, Chih-Hsiung; Yen, Cherng Jyh; Sujo-Montes, Laura E; Roberts, Gayle A.

In: Educational Media International, Vol. 52, No. 3, 03.07.2015, p. 155-172.

Research output: Contribution to journalArticle

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